﻿#pragma once

#include "../MonsterObject.h"
#include "HellLord.h"
#include "../../MirDatabase/MonsterInfo.h"
#include "../../../Shared/Packet.h"

using namespace Server::MirDatabase;
using namespace Server::MirEnvir;
namespace S = ServerPackets;

namespace Server::MirObjects::Monsters
{
    class HellKnight : public MonsterObject
    {
    public:
        bool Summoned = false;
        HellLord *Lord;

        virtual ~HellKnight()
        {
            delete Lord;
        }

    protected:
        HellKnight(MonsterInfo *info);

    public:
        void Spawned() override;

        void Die() override;

        Packet *GetInfo() override;
    };
}
